9/11/2023 0 Comments Guild wars 2 world boss timerIt’s in the cinematics, it’s in the character selection screen –lushly-painted portraits rather than twitching 3D models – and it’s even in the core of the UI. The painterly GW2 concept art we’ve been swooining over for the last half-decade has not been shrugged away and consigned to the hollow fate of a special edition art book, but instead folded into the game proper, all over the place. For Guild Wars 2, there’s a clear interest in it being attractive as well as efficient. For your average or even superior MMO, the main design focus of a UI appears to be how to present an awful lot of information as unfussily and tidily as possible. Here’s why.įirst up, there’s the interface. I still don’t know how much of what it’s trying to do will be practicable and effective over long-term play, but seeing it took me back to a time before my awful genre ennui, back to when every time I sat down to see a new MMO my mood was excitement, not cynicism. My most recent sighting of Guild Wars 2 really did break through that numbness, made me sit up straight and pay full attention. Too often, I feel a numbness, a struggle to reconcile professionally wanting to know what's going on with personally despairing of the idea of giving over dozens of hours of my life to what's so often a mess of cloned features and over-sold, under-realised promises. I smile back politely, and the same old dance begins. I’ve lost count of how many times I’ve walked into a room with a monitor and a nervously-smiling man at one end and been told I’m about to see the future of MMOs.
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